
You'll find 3 maps in
Among Us and every of them has their very own perks, tricks, and special layouts. Maps are an important element in the game and each and every player ought to know the ins and outs of all three maps. In reality, there are even particular functions in some maps which are not present in other maps. To take this conversation off, we're going to start with The Skeld. Map control may be the way to go towards victory in Among Us so just keep reading!
• The primary map in the game
In Among Us, The Skeld may be the initial ever map. You will find several players who consider The Skeld as a newbie friendly map. The Skeld can also be the extremely first map that was inside the game when it was released in 2018. The Skeld also certainly one of the larger maps right after Polus. Due to the size of The Skeld, your actions could turn to confusion so it's truly greatest to understand which can be which.
• The rooms
Presently, there are 14 rooms in The Skeld. The cafeteria may be the most significant space in The Skeld and it really is within the upper middle element in the map. It also occurs to become the largest room in the map. Sprawled all through the map are five lunch tables. The entrances and exits inside the cafeteria consist of 3 hallways and one vent. For
among us online free to be in a position to hold an Emergency Meeting, they have to press the button which is situated at the center table. There are also three tasks that may be done inside the cafeteria which are empty garbage, download data, and repair wiring. The other rooms are weapons, navigation, O2, shields, communications, storage, admin, electrical, reduced engine, safety, reactor, upper engine, and medbay.
• Vents
Vents are an important feature of a map that will only be utilized by impostors. Vents are on the floor of a area and looks like a gray rectangle with five darker gray lines. Vents are basically secret passage ways that impostors can use to go to a distinct area sneakily. Vents are great used with a correct tactic in mind simply because it could make or break your game as an impostor. The 14 vents of The Skeld are strategically spread all through the map and some rooms even have two vents. The connecting rooms are as follows: Reactor to upper engine, reactor to lower engine, security to medbay, medbay to electrical, electrical to security, weapons to navigation, navigation to shields, admin to cafeteria, cafeteria to shields hallway, and shields hallway to admin.
• Doors
Closing doors can only be done on two maps: The Skeld and Polus. Closing the doors, nonetheless, is a special talent that only impostors can use. The Skeld has seven doors which are within the rooms upper engine, safety, reduced engine, electrical, medbay, cafeteria, and storage. If, as an impostor, you would like to use the close door technique, merely go to the sabotage menu and click around the ones with a red x mark. Nevertheless, in the event you close a door, do understand that it can only be closed for ten seconds. Impostors ought to use this feature wisely; in the correct rooms and throughout the correct occasions.
• Mini Games
Mini games are tasks with visual signifiers that other can see. Impostors have no capability of doing any tasks so mini games can serve as proof for crewmates who wish to clear their name. In The Skeld map, the mini games are healthcare scan, destroying asteroids, and flushing out garbage.